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Write data to virtual display.
Syntax
object.Write( Buffer [, Length]
)
Remarks
The Write method writes the data in buffer to the
virtual display at the current cursor location. If the data
contains control characters or escape sequences, they will be
processed according the Emulation property setting.
- Buffer
- A buffer variable that contains the data to be written to the
display. If the variable is a string then the data will be written
as a string of characters. This is the most appropriate data type
to use for text data that consists of printable characters. If the
data contains control characters, escape sequences or international
characters, it is recommended that you use an array of bytes
instead of a string.
- Length
- A numeric argument which specifies the number of bytes to
write. Its maximum value is 231-1 = 2147483647. If a
value is specified for this argument and it is greater than the
actual size of the buffer, then the Length argument will be
ignored and the entire contents of the buffer will be written. If
the argument is omitted, then the maximum number of bytes to write
is determined by the size of the buffer.
Return Value
This method returns the number of bytes actually written to the
display, or -1 if an error was encountered.
See Also
Emulation Property,
Text Property
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